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GAME

13th Tower

Draw a card. Build a tower.

  • Cards become towers
  • Fuse the elements
  • Zodiac enemies

13th Tower is a tower defence game where tarot cards become towers. You do not pick a tower from a menu; you play the card you are dealt. Wands, Cups, Swords and Coins bring fire, water, air and earth into your defence, while enemies inspired by the zodiac march against you. Where to place a card, when to spend your omen and how to prepare for the next threat make up the game’s central decisions. When a run ends, the progress you earned carries into the attempts that follow.

For players who like building strategy around cards and trying a different defence on every run.

What it does

  1. Turn a card into a tower. Four card suits stand for four different towers. Play the card you draw onto an open space to build your defence, and strengthen a tower with cards of the same suit.
  2. Fuse the elements. Give a tower two cards from different suits to create a hybrid. Each hybrid carries its own effect, shaped by how its elements relate to each other.
  3. Read the zodiac threat. Enemies arrive with their own elements, wards and traits. New paths open as the battlefield expands, so you adapt to the next threat instead of relying on one fixed formation.
  4. Shape every run. Choose temporary Arcana powers during a run, and spend the Stardust you earn between runs to unlock lasting options.
  5. Raise the pressure step by step. Unlock higher moon phases and eventually face the continuous pressure of the Blood Moon. The game has Turkish and English interfaces.
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