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Bloodsign

Every power has a price.

  • Upright & reversed cards
  • Zodiac bosses
  • Power at a price

Bloodsign is a pixel-art action roguelite shaped by the upright and reversed faces of tarot cards. A card’s power comes with a cost, making the choice about more than finding an immediate advantage. What gets you out of danger now may change the risks you face through the rest of the run. Death ends that journey, while permanent progression carries a connection into the attempts that follow. That relationship between power and consequence asks you to consider both what a card offers now and what carrying it onward could mean.

For players who like weighing every power against its price and trying again after each death.

What it does

  1. Give each card two faces. Tarot cards work differently in their upright and reversed orientations. Recognising a card is only part of the choice: the face you encounter matters to what it brings into the run.
  2. Make power a decision. The card that helps you survive the present situation may put the rest of the journey at risk. Immediate help and its cost belong to the same choice.
  3. Connect separate runs. Death brings a run to an end, but permanent progression carries between attempts. Each journey has its own ending within that continuing progression.
  4. Build a world through its cards. Zodiac signs, ascendants, planets and fortune tellers inform the cards and codex, where information about the game’s world comes together.
  5. Support returning to the journey. Checkpoint continuation and Turkish and English interfaces sit alongside the game’s cycle of action, choices and another attempt.
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